![]() ![]() As a result of this, we’re separating out balance with deeper system rewrites. We’ve done a deep-dive back into our armour code around both the weapon systems and physics systems, and felt that this required a more concerted effort to rewrite and polish both sets of code. We’re very excited to show you what we’ve got cooking up in the future as we move towards leaving Early Access and fighting on the Eastern Front!įind out more about some of Update 9's new additions below: Thanks so much for your support and patience over the course of our development. We’re particularly interested to see how the changes to Garrison behaviour affect the metagame and feel that the Admin camera will be a great way for us to better observe in-game behaviour. Like always, we’ll be monitoring all feedback from the Update and integrating it into our development plans. We’re striving to provide as much context and information as possible about every line in the changelog. When this happens, it’s usually a result of human-error in reconciling our in-game bug tracking with the compilation of the notes. We try to list every single significant change, and never mean to omit anything. This year is a very busy one for the whole team and we’re very excited to release Update 9 - which brings with it a ton of long-requested features that we’ve been keen to bring into the game - melee, the MG34, Utah Offensive modes, the admin camera and much more. Hell let loose update 9 full#To give you an update on what the team are working on, as well as go through the full Changelog I'll be handing you over to Lead Developer Max! We're excited to announce that Update 9: Blood and Steel is live now! ![]()
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